Tetris art
January 22nd, 2009 | 0 CommentsWith work by artists from the City of Sydney’s artist run initiatives By Georgel explores the potential of the City’s laneways, bringing them back to life with creativity, innovation and new energy.
This work references the much loved, mesmerising, enduringly compelling classic single-player video game Tetris, developed by Alexey Pajitnov of the USSR’s Academy of Science in 1985. When playing Tetris, the player must sort a random but predictable succession of cascading shapes in exchange for points and more time in the game. Yet, here, in Abercromble Lane, pieces are planted into a world that is less predictable. There are grand implications of error here that lead to questions, such as who exactly has been playing Giant Tetris? What were they trying to do? Could I have done better? Is the city gird similar to a computer game or different? What brain-space am I in when I’m playing games on my computer? Is it more or less alert than when I’m waiting in line for a sandwich? The worke seeks to challenge conceptions of the North end of Sydney’s CBD as an orderly, socially cold gird and beckons viewers to assess their own level of interacion, play and hacking within the city.
Gaffa Gallery artists and project team: Kelly Robson, Ella Barclay, Hugh Rutherford, Adrianne Tasker and Ben Backhouse.
Tags: Art


Leave a Reply